Also wanted to make a quick note: Devin Low (the Magic Director of Development) has been putting up some articles that totally kick my ass.
In the past, I never found the Development articles to contain enough technical nitty-gritty to help me out. But Devin's articles have really been an eye-opener. Especially this one - I have been waiting a long time for that article.
These articles gave me the nudge to figure out the problem I described in the last couple posts (why weren't my mechanics showing up in draft??)