Friday, June 6, 2008

Ultra-atheist game is proof of art

Here's a follow-up to my article which examined whether games can be art.

This post on the mighty Destructoid attacks an indie game in which the premise is to cut-off all of the strife caused by religious maniacs by travelling back in time to assassinate Mohammed, Abraham, and the authors of the Bible. The editor, Qais, hadn't made much of an impression on me so far (where's muh Summa and Nex!) but this ignorant post certainly knocks him down to the bottom of the list.

I'm not saying I endorse the fiction of murdering a few guys who (as far as I know) were doing their best to make the world a better place. But to call this concept nothing more than a cry for attention (and much worse) is a reminder of how narrow-minded otherwise intelligent people can be.

My comment in the article's message board (edited to remove a snarky remark that wouldn't work out-of-context):
This is some of the best proof yet that games can be art (provoke an emotional response AND convey a deliberate message.) The author is courageous, not a troll. And the fact that s/he wanted to remain anonymous isn't cowardice - it's a precaution warranted by the sad fact that there are zealous maniacs (of every stripe) in this world. BRAVO!

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